Swarm call
Calls every free ant in a wide circle around you into your squad. Your squad runs 50% faster for 2.4 seconds.

Calls every free ant in a wide circle around you into your squad. Your squad runs 50% faster for 2.4 seconds.
Your squad hits twice as hard for 2.4 seconds.
A shockwave throws back every enemy ant near you. Then every free ant around you joins you for 8 seconds, up to three times your squad size.
Sharpen your three abilities.
Swarm call is 45% stronger and comes back 30% sooner.
Mob is 45% stronger and comes back 30% sooner.
Every 2 ants in your squad add 1% to your damage, up to +30%.
Every ability comes back 18% sooner.
Your colony's ants near you never weaken far from home.
The flood pulls in ants from twice as far away.
The flood comes back 36% sooner.
When an ant in your squad dies, 1 time in 4 a new one hatches at your side.
Your buffs and ultimate last 45% longer.
20% chance that an ability comes straight back.
Your squad's ants heal one wound every 10 seconds.
The flood pulls in up to five times your squad size instead of three.
Lead bigger, harder-hitting armies.
Lead 50% more ants.
Rally pulls in ants from 80% farther away.
The bigger the crowd around you, the tougher you get. Every 10 squad ants close to you block 2% of the damage you take, up to 30%.
Your squad hits 40% harder.
Squad ants fighting close to you take 30% less damage. Keep your army tight.
A squad you send out runs 40% faster and tears down buildings twice as fast.
Every one of your colony's ants fighting near you hits 18% harder, squad or not.
After you use an ability, your squad hits 20% harder for 10 seconds.
Your squad moves 30% faster.
For 6 seconds after you send your squad, it runs 30% faster and hits 30% harder.
Calling your squad back heals every ant one wound. They hit 20% harder for 8 seconds.
Lead 40% more ants. Squad ants close to you hit 25% harder.
Fight, survive and kill on your own.
+50% health.
+40% damage.
After running for a second, your next swing hits 60% harder and knocks ants flying.
Your swings reach 20% farther.
Every ant you kill heals you for 1% of your health.
40% more damage to heroes and beasts.
Block 15% of all damage.
Once per life, dropping below 20% health makes you unkillable for 3 seconds.
Start healing sooner after a fight, and heal 90% faster.
45% more damage to queens and buildings.
Below 40% health, swing 30% faster and hit 30% harder.
Stuns can't stop you. +20% health and damage.
Your ants never fall below 80% strength, however far from home.
Every nest hatches twice as fast.


