Venom spray
Spray burning venom in a cone ahead. Every ant in it takes a wound and keeps burning, and heroes in the cone take 1.5 times your damage.
Every bite burns. Fire locks down trails and melts the crowds that clump in big fights.
Play free
Spray burning venom in a cone ahead. Every ant in it takes a wound and keeps burning, and heroes in the cone take 1.5 times your damage.
Burst into flame. Ants around you take a wound and are thrown back, heroes take 150 damage, and a ring of fire burns around you for 5 seconds.
The ground around you burns for 6 seconds. Every enemy ant in the fire takes a wound every half second.
Sharpen your three abilities.
Venom spray is 45% stronger and comes back 30% sooner.
Fire ring is 45% stronger and comes back 30% sooner.
Ants you hit and don't kill take another wound 2 seconds later.
Every ability comes back 18% sooner.
Standing in your own fire heals you for 2% of your health a second.
Ants that bite you take another wound 2 seconds later.
Firestorm comes back 36% sooner.
You hit 25% harder near your own fire.
Your buffs and ultimate last 45% longer.
20% chance that an ability comes straight back.
Fire ring leaves twice as many fires.
Firestorm sets a far wider field alight: 25 fires instead of 9.
Lead bigger, harder-hitting armies.
Lead 50% more ants.
Rally pulls in ants from 80% farther away.
The bigger the crowd around you, the tougher you get. Every 10 squad ants close to you block 2% of the damage you take, up to 30%.
Your squad hits 40% harder.
Squad ants fighting close to you take 30% less damage. Keep your army tight.
A squad you send out runs 40% faster and tears down buildings twice as fast.
Every one of your colony's ants fighting near you hits 18% harder, squad or not.
After you use an ability, your squad hits 20% harder for 10 seconds.
Your squad moves 30% faster.
For 6 seconds after you send your squad, it runs 30% faster and hits 30% harder.
Calling your squad back heals every ant one wound. They hit 20% harder for 8 seconds.
Lead 40% more ants. Squad ants close to you hit 25% harder.
Fight, survive and kill on your own.
+50% health.
+40% damage.
After running for a second, your next swing hits 60% harder and knocks ants flying.
Your swings reach 20% farther.
Every ant you kill heals you for 1% of your health.
40% more damage to heroes and beasts.
Block 15% of all damage.
Once per life, dropping below 20% health makes you unkillable for 3 seconds.
Start healing sooner after a fight, and heal 90% faster.
45% more damage to queens and buildings.
Below 40% health, swing 30% faster and hit 30% harder.
Stuns can't stop you. +20% health and damage.
Your fires burn 50% wider.
Your colony's fire burns twice as hard.


