Sting dash
Dash forward through the crowd, stinging every ant in your path (most die). The hero you stop at takes 300 damage and is stunned for 0.8 seconds.

Dash forward through the crowd, stinging every ant in your path (most die). The hero you stop at takes 300 damage and is stunned for 0.8 seconds.
Smash the ground. Ants right around you are crushed, and everything else nearby is thrown back and runs. Enemy heroes take 250 damage and are stunned for 1.6 seconds.
For 4 seconds: triple damage, half damage taken, twice as many swings, and every swing hits all the way around you.
Sharpen your three abilities.
Sting dash is 45% stronger and comes back 30% sooner.
Ground slam is 45% stronger and comes back 30% sooner.
Ants you hit and don't kill take another wound 2 seconds later.
Every ability comes back 18% sooner.
Sting dash stuns heroes for 2.4 seconds instead of 0.8.
Enemy ants close to you hit 15% weaker.
Agony comes back 36% sooner.
With fewer than 5 ants in your squad: +40% damage and health.
Your buffs and ultimate last 45% longer.
20% chance that an ability comes straight back.
Every 10 ants your squad kills heal you for 5% of your health.
Agony also heals you for 30% of your health when it starts.
Lead bigger, harder-hitting armies.
Lead 50% more ants.
Rally pulls in ants from 80% farther away.
The bigger the crowd around you, the tougher you get. Every 10 squad ants close to you block 2% of the damage you take, up to 30%.
Your squad hits 40% harder.
Squad ants fighting close to you take 30% less damage. Keep your army tight.
A squad you send out runs 40% faster and tears down buildings twice as fast.
Every one of your colony's ants fighting near you hits 18% harder, squad or not.
After you use an ability, your squad hits 20% harder for 10 seconds.
Your squad moves 30% faster.
For 6 seconds after you send your squad, it runs 30% faster and hits 30% harder.
Calling your squad back heals every ant one wound. They hit 20% harder for 8 seconds.
Lead 40% more ants. Squad ants close to you hit 25% harder.
Fight, survive and kill on your own.
+50% health.
+40% damage.
After running for a second, your next swing hits 60% harder and knocks ants flying.
Your swings reach 20% farther.
Every ant you kill heals you for 1% of your health.
40% more damage to heroes and beasts.
Block 15% of all damage.
Once per life, dropping below 20% health makes you unkillable for 3 seconds.
Start healing sooner after a fight, and heal 90% faster.
45% more damage to queens and buildings.
Below 40% health, swing 30% faster and hit 30% harder.
Stuns can't stop you. +20% health and damage.
Every bullet ant hatches one hit tougher.
Every ant of your colony fights 15% harder.


